Post by Naomi Mori on Feb 11, 2011 4:12:08 GMT -5
` magical abilities and restrictions !
Werewolves;
• You are not completely in control in your werewolf form.
• Silver does affect you. It burns the skin and can even make you transform by the touch of it in human form.
• When you're in your wolf form you're unable to fully process things around you like you would in your human form.
• There are no werewolf abilities until the full moon unless anger is high or you are touched by silver.
• Only if you concentrate enough you can gain a little control in your form but the concentration does not come to everybody and will drain you completely.
• The nurses brew a potion that every wolf takes to help restrain their form from coming on the full moon all though it does not always take. All students or professors must report to the shrieking shack or the forest in case the potion doesn't work. (only for those in Hogwarts.)
• In order to become a werewolf all you have to do is be bitten or born with the trait.
Vampires;
• This is a Harry Potter site not a Twilight one there will be no Twilight-esque things done with the vampires here. Not all of us have read it.
• Vampires can be out in the sunlight do to a spell they can preform on themselves or a potion they can take that the nurses supply. Without it the skin will start burning.
• Garlic makes vampires feel sick to their stomach.
• If attending Hogwarts, Vampires must hunt animals only. If you are a wild vampire and hunt humans you will be hunted by vampires hunters.
• If you do not drink blood within a week you'll become deathly ill, after ten days you'll die.
• In order to become a vampire you have to be bitten.
Characteristics:
- enhanced speed
- enhanced strength,
- enhanced hearing,
- enhanced sight,
- enhanced smell,
- ability to hypnotise victims enough to lure them over,
- empathy (sensing emotions in those who do not know occlumency),
- shadow walking (hiding within shadows to move from place to place, a little like apparition without the noise),
- identifying (sensing the aura of a person to tell if they are magical or non-magical),
- ability to turn others,
- can feed without turning or killing.
Veela's;
Veela are beautiful women who affect men by their sensual dancing, often captivating them into a temporary trance-like state. They are extremely jealous beings who are jealous of mortal women who meet their beauty, though not jealous of each other. Their moos are almost as changeable as the weather and when angry they throw handfuls of fire and their face becomes birdlike and they aquire scaly wings. They are descendants of the Vily, Slovic faeries who can take on the form of birds and Vilas who appear in Serbian ledgends and are described as mountain nymphs, young and beautiful, clad in white with long flowing hair. Veela always have blonde or white-blonde hair and sensual voices that sooth people. There is a male counterpart to the Veela though they are not known to the wizarding world as they don't interact with them and they are the reason that Veela can remain pure.
Part-Veela loose some of the abilities as they are bred out of the line. Usually a female Veela mates with a male Wizard thereby creating a half-veela child, if that child then mates with a wizard the next child is quarter and so on. All of the male children born to Veela and humans usually have the blonde hair or take on the characteristic seductivity of the veela mother. Female half veelas can transform into the veela-bird when angry but do not have the control over fire, they have the blonde hair and the seductive grace, female quarter veela have the seductive voice and the grace of a veela and often have the blonde hair..
Parseltongue;
Parseltongue is the language of the snakes normally ssociated with Dark Magic . Those who are able to speak Parseltongue (wizards known as "Parselmouths") are very rare.
Animagus;
The animagus ability is the ability to transform into a particular, one type, of animal at will. This ability is acquired by magic; a person cannot be born with. All animagi must register at the Ministry of Magic or it is illegal. Each animagus has a specific animal that is chosen for them based on their personality, appearance. They cannot tranform into a magical animal, and they cannot choose what their animagi is.
Metamorphmagus;
A metamorphmagus is a witch or wizard with the ability to change their features one or more at a time. Metamorphmagi are born, not made, and they are rare; a metamorphmagus cannot change into any other animal though their features can represent one They cannot change their appearance all at once and, if they wish to transform their whole body they must do it bit by bit. A metamorphmagus cannot change their gender.
Levitation;
Levitation is the power, or ability, to lift yourself up into the air without aid of a broomstick, spell or any other form of support. When this power is used the person who possesses the ability actually makes themselves lighter and lighter so that they float up into the air.
Seer;
A Seer has a clairvoyant ability and the ability to predict the future and its possible events (as they stand at the time of the premonition as the future can be changed by the choices that one makes). The predictions given through this event can be given in two ways. One; through a dream sequence that comes across like a series of images that form a riddle or Two; a riddle spoken by the seer while they are in a trance like state which they have no memory of. No premonition or prophecy is accurate and none of them are straight forward, they are always in a riddle form and its never easy to determine who it involves. Each prophecy is stored within the Ministry of Magic in the Hall of Prophecies and can only be retrieved by the people it mentions. There are very few true Seers.
Healing;
Healing is the ability to heal wounds and practically any other injury that one may possess. Unlike the healing performed with magic by Healers and nurses this ability requires no wand. The person with this ability cannot heal the dead and they cannot heal themselves no matter how hard they try. When healing the caster places the palm of their hand above the injury (hovering just above it) and channels all their energy into the palm of their hand. The worse the injury the longer it takes to heal.
Cryokenisis;
Cryokenisis is the ability to drop the temperature of a person, object or space of air sometimes to the point of creating ice or anything that takes away the heat. It is done by slowing down the atoms so that the temperature drops. This ability makes itself shown around the age of seventeen but those who are older and posess the ability are sometimes able to create ice or trap an enemy in ice. The ability to trap someone in ice or even create ice only comes around when the Cryokinetic is in serious danger. Other times they can only willingly drop the temperature to what it would be outside during Winter. They tend to feel the heat more than others and they don't feel the cold as much. During times of high emotion they have been noted for using the ability unknowingly.
Thermokenisis;
Thermokenisis is the ability to create enough heat to warm something up rather rapidly. The caster basically generates more heat by making the atoms of an object, person or air space move rapidly so that they heat up the object or things around them. This ability is difficult to master and training is often required though the ability does make itself shown around the age of seventeen. The ability to blow an item up due to the extreme heat only comes around when the Thermokinetic is in serious danger and can only be used on inanimate objects not people. Other times they can only willingly raise the temperature to what it would be outside during the heat waves of Summer.
Astral Projection;
Astral Projection is not an ability to move from once space to another it is, in fact, the ability to be in two places at once. Those who posess the ability are able to "clone" themselves and be in two places. This power is activated by a strong need to be in two places at once. The issue with the ability is that while the person is in another place their true body is vulnerable as it goes into a sleep-like state and is open to attack. Depending on how far away the person is wishing to travel depends on how long it takes to get there and return. In their "cloned" form the person is little more than a corporeal ghost and while they can talk, etc, they cannot pick up solid items, eat, drink, etc. Some wards, like those on Hogwarts, prevent the use of this ability either to get in or leave the building.
Blinking;
Blinking is the ability to move to another destination in much the same way as Apparition only its not detectable by the Ministry of Magic. This ability goes hand in hand with the saying "I'll be there in a blink of the eye" because that is what literally happens. One moment you're there and one moment you're not. This ability cannot be used to get inside or to leave heavily warded areas (Hogwarts, Ministry, Gringotts, etc) it also cannot be used to get into magically enforced rooms (Room of Requirement, Headmaster's Office). This ability can be used to get from room to room once someone is inside Hogwarts or the Ministry but not to get in or out.
Molecular Combustion;
Molecular Combustion is the ability to speed up molecules to make the person/object combust (or blow up). The power is triggered by anger and the ability cannot be used unless the caster is extremely angry and has a wish to cause destruction. Molecular Combustion only works on dark creatures such as werewolves, vampires, etc, that are weaker than the caster.
Molecular Inhibition;
The ability of molecular inhibition allows the person who possesses the ability to slow down the molecules of a person or object to the point that it literally freezes (without the icicles, etc). This ability can only be used on someone who is a threat to the person with the ability and is triggered by fear.
Telepathy;
Telepathy is the ability to speak between minds. This ability is usually present in close twins and triplets who have the ability to enter the other's mind (with permission) and converse. Occasionally, once older, this ability stretches to close friends and relatives to the point that they can converse with the telepathy by merely thinking what they want to say and having the telepath pick it up.
Telekinesis;
The ability to move objects with ones mind. Most telekinetics can move smaller objects (such as goblets and pencils) with a mere twitch of the eyes while larger items (such as desks) require more physical movement, such as a jerk of the hand, wrist, fingers or head. Strong Magical Items (such as wands) cannot be moved using telekinesis while those of lower standing (such as a sneakoscope or foe glass) require more movement due to their magically dampening nature. To make an object move across a room (for larger items) it usually has to be "called" which means that the telekinetic simply says the objects name and it will fly towards them.